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Ambiotherm

Overview

Enhancing sense of presence in Virtual Reality (VR) by simulating real-world environmental conditions.

Key Problem(s)

Traditionally, VR systems simulate physical presence in an environment through visual and auditory stimuli. By utilizing only two of the human sense, this approach to VR limits the number of modalities that are engaged, in turn having a negative effect on the user's sense of immersion during the VR experience.

Objective

By providing the user with a combination of visual, auditory, thermal and wind sensations, Ambiotherm aims to increase user's sense of presence in VR experiences by simulating real-world environmental factors such as ambient temperatures and wind patterns.

Solution

Ambiotherm consists of a wearable accessory for the HMD and a mobile application, which generates interactive VR environments and controls the thermal and wind stimuli. The thermal stimulation module is attached to the user’s neck while two fans are focused on the user’s face to simulate wind conditions.

Deployment and Usage

Ambiotherm was showcased at the following locations:

  • Innovfest Unbound 2017
  • UIST 2016

Project Contact

Yen Ching-Chiuan
didyc at nus.edu.sg

Team Members

Pravar Jain

David Tolley

Nimesha Ranasinghe

Shienny Karwita Tailan

Raymond Hon Sui Ming

Eason Chow Wai Tung

Jolene Ng Jia Ying

Ellen Yi-Luen Do