Tainted
Collaborators
This project was done in collaboration with ITE College.
Overview
A first-person 3D adventure game that enables players to experience a traditional horror folklore using visual-auditory-olfactory interactions.
Key Problem(s)
Traditional games only engage audio and visual feedback but leave other human senses untouched.
Objective
This project aims to deliver an immersive gaming experience, by using additional olfactory stimuli to provide the game narrative and signal predefined game conditions (e.g. imminent threat, game hints). At the same time, differing smell stimuli attempt to invoke emotional responses such as fear and curiosity.
Solution
Tainted is a horror game, where players navigate a 3D world based on a traditional folklore of the pontianak (female vampiric ghost). A smell dispensing device is positioned in front of the player, which will emit four different smells and lights according to the progress within the game real-time. These smells correlate to an imminent presence of the pontianak or helpful items to escape the area, and players can utilize these cues to avoid danger and complete the game.
Deployment and Usage
Tainted was showcased at the following locations:
- Tokyo Game Show 2016
Impact
Olfactory information is closely coupled with players’ experience and enjoyment of the narrative, as well as the smell-driven gameplay. Future studies of these factors will enable us to establish a framework to support multisensory game developers in the design of olfaction-enhanced games and other multimedia applications.
Publications and Press
Publications:
Media Mentions:
Gallery
Project Contact
Yen Ching-Chiuan
didyc at nus.edu.sg
Team Members
Nguyen Thi Ngoc Tram
Yan Liangkun
Nimesha Ranasinghe
Raymond Koh Koon Chuan